Start With Pro — Free During Early Access

Turn Your Server Data Into Revenue Decisions

Know who joins, what keeps them playing, and whether your spend is worth it, live, in one place.

No credit card required · Minecraft Support · Hytale Support

Full platform map

Every major capability from the PlayerAtlas docs, surfaced for operators

Quick onboarding

Sign up, create a Minecraft or Hytale project, invite teammates, then add each game server with its own API key.

Easy Configuration

Drop-in plugin on every game server: YAML config, optional chat logging, geo agreement for country maps, and custom events via Java API or commands. Velocity is supported for session linking via the add-on.

Advanced Playerbase Views

Activity, retention cohorts, and country breakdowns designed for network owners—not vanity charts.

Join intelligence

Track hostnames, groups, and partner domains without proxying player traffic.

Journeys & Revenue

Funnels mix first sessions, custom events, and payments; campaigns attribute creator codes and domains.

Operational Telemetry

Per-server performance snapshots and plugin inventories to debug lag before players churn.

AI Moderation Layer

Live classification, rule-driven punishments, and auditability with command allowlists.

Store Integrations

Connect Tebex or CraftingStore to receive verified payments in real time with a small setup.

Reporting Hooks

Scheduled email reports on Pro+ and embeddable status widgets for your sites.

Safety by Design

Punishment prefix gates, optional chat sharing per instance, and documented data flows.

Account & projects

Sign in, spin up a project, invite your team

Use the hosted dashboard with email/password or SSO providers. Create separate Minecraft and Hytale projects, share access, and move straight into server connections.

  • Sign in with email/password or SSO, then create a project.
  • Invite teammates and keep access in one place.
  • Separate projects for Minecraft and Hytale, so data stays clean.

SSO

Discord, Google, and GitHub sign-in are supported.

Teams

Invite people to an existing project, no file sharing.

app.playeratlas.net / onboarding

Project

Invite teammates

Owner email shown on onboarding

owner@yourstudio.gg

Sign in with email/password or SSO (Discord, Google, GitHub). Create a project per game or join an existing one. Same flow as the quickstart.

Your audience

See where your players are from

Know which join links bring people in, which regions show up on your map, and when your server is actually busy. That trio answers language, support hours, launch timing, and where to double down.

  • Compare hostnames and partner links instead of guessing which billboard worked.
  • See country mix so you know who you are building for.
  • Read activity patterns so events land when people are online.

Docs when you need the details

Join addresses, countries, and activity each have full guides on GitBook if you want setup steps.

Audience snapshot

EU

biggest

NA

growing

LATAM

watch

Marketing & revenue

Never waste money on useless ads again

Tie campaigns and join sources to joins and store revenue in one place. When a promo does not pay for itself, you will see it early and can move budget to what actually grows the server.

Spend vs results

Creator push · March

Paid to creator vs joins attributed to that campaign

Estimated spend

$800

Joins

1.1k

Rough cost per join: ~$0.73 (illustrative)

Store revenue (same window)

$4.2k

Tie promos and join links to what actually paid off.

Stack join sources, then check whether those players showed up in your store.

  • Stack join addresses next to campaign spend so ROI is obvious.
  • Connect your store so purchases are not a separate spreadsheet.
  • Stop paying creators or ads that bring joins but not buyers.

Product & updates

See which features have impact on your playerbase

Retention tells you if people come back. Funnels show where they quit. Custom events let you measure the exact gameplay moments you ship. Together they answer what actually changed after your last update.

  • Ship a change, then watch day-1 and day-7 retention move.
  • Find the step where players drop before they pay.
  • Define a few in-game milestones and track them like KPIs.
What actually moved the needle

After a player's first join, do they come back?

Next day

62%

Day 7

38%

If an update or event bumps these numbers, you know it resonated.

Trust & safety

AI-assisted moderation with guardrails

Streaming chat classification powers automated enforcement that respects the exact punishment verbs you allow, backed by audit history for accountability.

Try a rule

Pick what happens when a message is flagged. In the real product you control the exact command prefixes in config.

Preview

When flagged as harassment, action is mute.

AI chat moderator · audit trail

Chat is classified in real time; rules trigger whitelisted punishment commands only. Review outcomes in your audit log.

Docs: Chat moderator

Integrations

Payments, securely in real time

Connect a store integration like Tebex or CraftingStore and get verified payment events in your dashboard. It is a quick setup, and you can explore more integrations as you grow.

Two minute setup

Pick a provider

Tebex or CraftingStore, then enable it.

Paste secret

Used to verify incoming webhooks.

Add webhook URL

Register our endpoint in your store panel.

Watch revenue live

Payments show up in charts and funnels.

Project settings · Tebex
  1. 1Enable the integration in PlayerAtlas
  2. 2Paste the webhook secret (for verification)
  3. 3Add our webhook URL in Tebex (validated)
  4. 4Payments show up in revenue analytics

Why this matters

Payments arrive in real time and are verified with a secret, so you can trust revenue charts and funnels.

Setup is quick and lives in project settings. See integrations.

Plans that scale with you

Start free. Upgrade when you need more retention, servers, or advanced revenue features. Prices are for reference; subscribe in the app when you’re ready.

Starter

Core analytics for small teams, free to get started.

Free

No credit card required

  • 30-day data retention
  • 3 connected servers
  • Up to 3 team members
  • Core analytics: activity, players, countries, retention, join addresses, revenue, performance, plugins, chat moderator
  • Community and Discord ticket support
Most popular

Pro

Built for growing networks and production traffic.

$12.99

per month · USD

  • Everything in Starter
  • 12-month data retention
  • 10 connected servers
  • Up to 6 team members
  • Embeddable server status widgets
  • Advanced analytics: campaigns, A/B testing, custom analytics events
  • Premium ticket support with integration help

Enterprise

Maximum scale, retention, and support for large organizations.

$79.99

per month · USD

  • Everything in Pro
  • Unlimited data retention
  • Unlimited connected servers
  • Unlimited team members
  • All analytics features
  • Custom integrations on request
  • Priority support and roadmap input

Paid plans are chosen inside the app. This page is informational only (no checkout here).

Compare all features

FeatureStarterProEnterprise
Data retention30 days12 monthsUnlimited
Connected servers310Unlimited
Team seats36Unlimited
Campaigns & advanced analyticsNoneIncludedIncluded
Embeddable widgetsNoneIncludedIncluded
SupportCommunity + DiscordPremium + integrationsPriority + roadmap
Scheduled email reports
Embeddable widgets

Frequently Asked Questions

Straight answers below. When you need setup detail or API references, follow the links into the docs.

  • Minecraft and Hytale. You add game servers in the dashboard (one entry per server). Quickstart in the docs.

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